// Game & software development · Leipzig, Germany

We build games — from concept to release.

ABO Games is a development studio based in Leipzig, Germany. We build computer and video games, interactive software and digital content — as full-cycle production, in co-development or as work-for-hire for publishers, studios and companies.

Leipzig · Germany Unity · Unreal Engine PC · Mobile · Console EN / DE

// Services

Fourteen catalogue items, six fields

From first idea to live operations. Billing per project: fixed price, milestones or day rate.

GAME-DEV / MOBILE / PORT

Game development

Full-cycle production of computer and video games through to release, development and store release for iOS and Android, and porting of existing games to PC, console and mobile.

PROTO / GAME-DES

Concept & prototype

Game design document, mechanics, balancing and level design — plus a playable prototype or vertical slice that validates gameplay, tech and look & feel before production starts.

ENGINE-DEV / ART-2D3D / DIG-CONT

Engine, art & content

Gameplay, systems and tools programming in Unity or Unreal Engine. Concept art, sprites, 3D models, animation and UI graphics. Plus trailers, DLC packages and interactive media.

CO-DEV / QA-TEST

Co-development & QA

Development work as a partner studio: individual features, modules or entire production phases. Plus functional, compatibility and balancing tests with structured bug reports.

LIVEOPS / PUBLISH

LiveOps & publishing support

Ongoing support after release: updates, events, new content, bug fixes. Store presence on Steam and the app stores, launch preparation, store optimization and marketing assets.

SW-APP / GAME-CONS

Software & consulting

Interactive applications beyond games: tools, gamification, training apps. Plus technology, production and monetization consulting for game projects.

// Process

Four steps, no surprises

  1. 01

    Inquiry & scoping

    You describe the project and its constraints. We reply with an assessment of scope, team and effort.

  2. 02

    Concept & prototype

    A design document and a playable prototype validate gameplay, tech and look before budget goes into production.

  3. 03

    Production in milestones

    Development in defined milestones — with builds you can actually play, instead of status slides.

  4. 04

    Release & support

    Store release, then LiveOps on request: updates, events, new content and bug fixes in live operation.

// Studio

A development studio in Leipzig

ABO Games UG (haftungsbeschränkt) develops, produces and markets computer and video games, software applications and digital content.

We work for publishers, other studios and companies — as a full-cycle studio, co-development partner or on a work-for-hire basis. In parallel, we are building our own projects, which we will talk about once they are ready.

Projects run in English or German, with fixed-price, milestone or day-rate models — whatever fits the undertaking.

Location
Leipzig, Germany
Legal form
UG (haftungsbeschränkt)
Register
HRB 45798 · Amtsgericht Leipzig
Working languages
English, German
Engines
Unity, Unreal Engine

// Contact

Tell us about your project

Genre, platform, timeframe — two paragraphs are enough. We reply by e-mail with an honest assessment.

i@abo-games-ug.de

ABO Games UG (haftungsbeschränkt) · Sebastian-Bach-Str. 47 · 04109 Leipzig, Germany No forms, no tracking — just e-mail.