Game development
Full-cycle production of computer and video games through to release, development and store release for iOS and Android, and porting of existing games to PC, console and mobile.
// Services
From first idea to live operations. Billing per project: fixed price, milestones or day rate.
Full-cycle production of computer and video games through to release, development and store release for iOS and Android, and porting of existing games to PC, console and mobile.
Game design document, mechanics, balancing and level design — plus a playable prototype or vertical slice that validates gameplay, tech and look & feel before production starts.
Gameplay, systems and tools programming in Unity or Unreal Engine. Concept art, sprites, 3D models, animation and UI graphics. Plus trailers, DLC packages and interactive media.
Development work as a partner studio: individual features, modules or entire production phases. Plus functional, compatibility and balancing tests with structured bug reports.
Ongoing support after release: updates, events, new content, bug fixes. Store presence on Steam and the app stores, launch preparation, store optimization and marketing assets.
Interactive applications beyond games: tools, gamification, training apps. Plus technology, production and monetization consulting for game projects.
// Process
You describe the project and its constraints. We reply with an assessment of scope, team and effort.
A design document and a playable prototype validate gameplay, tech and look before budget goes into production.
Development in defined milestones — with builds you can actually play, instead of status slides.
Store release, then LiveOps on request: updates, events, new content and bug fixes in live operation.
// Studio
ABO Games UG (haftungsbeschränkt) develops, produces and markets computer and video games, software applications and digital content.
We work for publishers, other studios and companies — as a full-cycle studio, co-development partner or on a work-for-hire basis. In parallel, we are building our own projects, which we will talk about once they are ready.
Projects run in English or German, with fixed-price, milestone or day-rate models — whatever fits the undertaking.